The World of the Tumid River

Fire in the sky signalled the end of the world as people knew it. Depending on who you ask, it could have been an attack, a natural disaster or a scientific experiment running out of control. Whatever it was, it feels recent, but also ancient history.

The North Moor

Following the incident, those most affected by the plague that followed found themselves isolated on the North Moor. Their fledgling communities grew into tribes and they occupied various military sites, mysteriously left empty. At night strange sounds were heard coming from the numerous ventilation shafts that puncture the Moor, and rumours of a Beast beneath began to circulate, then of a King Under the Moor and a secret room behind a great door.

The Ridings

The Ridings were once home to farms and factories. The remains of these now support an itinerant and varied community of wanderers and mercenaries, and provide rich pickings for raiding parties from the North Moor.

Everytown

The inhabitants of Everytown look forward to everything getting back to normal. The phones don’t work and the post never arrives, but there is a common belief that everything is going to be alright and all this will blow over. Until then, the important things are to keep fit, water the garden and fend of the mutant attacks that seem to be ever increasing in frequency, although they do come in waves, so this can’t last forever.

The Island

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